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Further information about how our Trust and schools are taking necessary precautions since the outbreak of the Coronavirus, can be found in our Trust’s ‘Coronavirus (COVID-19) website section’.

 

Computing

Computing

Curriculum Intent:

Computing is a subject for the future. Our intent is to prepare the students of today for the world of tomorrow with a toolkit of digital skills that are wide-ranging and transferable so that students are empowered to move into any industry. We focus on developing problem-solving skills and encouraging students to think abstractly, procedurally and logically.

Computing is offered as:

  • Core subject Key Stage 3
  • OCR Creative iMedia – Year 10 & 11
  • Computer Science GCSE Option Years 10 & 11
  • IB Computer Science Year 12 & 13

Key Stage 3 Computing

Curriculum Overview

 Students in Years 7-9 have one period a week studying the Key Stage 3 Computing Curriculum

Term 1 Term 2 Term 3 Term 4 Term 5 Term 6
Year 7 Using Computers Safely & Responsibly Scratch Understanding Computers HTML & CSS. Databases Introduction to Python
Year 8 Computer Crime & Security Hardware & Software Networks Python – Next Steps Computational Thinking & Logic Spreadsheet Modelling

 

Year 9 Graphic Design Skills Graphic Design Project Web Design Skills Web Design Project Media Project Media Project

Year 7

Students entering the school in Year 7 will begin their Key Stage 3 Computing journey looking at the core principles of how to use computers safely, effectively and responsibly. This will underpin their computing studies during their time at RGS, and is a topic that we value highly. Students will then move forwarded to exploring basic programming concepts through the Scratch environment, before looking at the basics of how computers work. Students will then have the opportunity to show their creativity by designing their own website through HTML and CSS. Students will then complete their first year at Key Stage 3 by looking at effective database design and management before then developing their programming knowledge further by studying a text-based language, Python.

Year 8

Students will continue to build upon the knowledge and understanding they would have gained from Year 7. They will look at the importance of staying safe online, and how to best avoid being the victim of cyber crime. They will then delve further into computing-specific topics such as Networks, Hardware and Software and Computational Thinking and Logic. Students will expand their knowledge of text-based programming via the Python: Next Steps module, before then developing crucial skills in Spreadsheet software at the end of the year.

Year 9

Students will continue to build upon their knowledge and understanding of using computers and different types of software moving into their final year of Key Stage 3. Students will be learning key skills, such as designing a graphic and a website, and then applying these to a various projects throughout the year. Students will have an opportunity to develop not only their technological skills, but also their ability to work as a part of a team and to work for a ‘client’ in a simulated environment.

Further Reading/Resources

– Craig ‘n’ Dave (https://www.youtube.com/channel/UC0HzEBLlJxlrwBAHJ5S9JQg)

– Computer Science UK (https://computerscienceuk.com/)

– W3 Schools – Python Practice (https://www.w3schools.com/python/)

 

Key Stage 4 OCR Creative iMedia

Curriculum Overview

Students follow the OCR Creative iMedia course. This course is an option at Key Stage 4

Term 1 Term 2 Term 3 Term 4 Term 5 Term 6
Year 10 R081: Pre-production documents R081: Pre-production documents R082: Creating a digital graphic R082: Creating a digital graphic R090: Digital photography R090: Digital photography
Year 11 R085: Creating a multipage website R085: Creating a multipage website R081 Revision R081 Revision

Year 10

In Year 10, students will begin by studying the theory behind creating a media product. Here, they will learn how to use all of the appropriate planning tools, how to select the appropriate software to be able to create a suitable product, and to evaluate the effectiveness of a solution. Students will then begin to experience their first media project by creating a digital graphic for a given scenario. Once completed, students will then learn how to create a photography portfolio for a selected client brief, and present this in an appropriate way.

Year 11

In Year 11, students will begin by completing their final media assignment, where they will be asked to design and create a multipage website for a selected client brief. Once this has been completed, students will then begin preparing for their written examination.

Assessment of Creative iMedia

  •  R081: Pre-production documents. 1 hour 15 min written exam. Worth 25%.
  • R082: Creating a digital graphic. Coursework assignment. 30 guided learning hours (10 of which are formally assessed). Worth 25%
  • R085: Creating a multipage website. Coursework assignment. 30 guided learning hours (10 of which are formally assessed). Worth 25%
  • R090: Digital photography. Coursework assignment. 30 guided learning hours (10 of which are formally assessed). Worth 25%

Further Reading/Resources

– Computer Science UK (https://computerscienceuk.com/)

 

Key Stage 4 Computer Science

Curriculum Overview

Students at Key Stage 4 have two periods a week studying the OCR GCSE Computer Science qualification.

Term 1 Term 2 Term 3 Term 4 Term 5 Term 6
Year 10 The CPU, Memory and Storage The Internet Networks Ethical, moral and cultural issues Algorithms Programming concepts
Year 11 Programming skills Programming Project Data representation Revision Revision  

 

Year 10

Students explore the theory components that contribute to their Paper 1 examination, to be sat at the end of the second year of their programme of study. They will study five components that are wide-ranging in nature, and will have opportunities to develop the foundations needed to become a successful Computer Scientist.

Students will also begin developing basic programming skills in readiness for the completion of their mandatory programming project in their second year of study. The skills they will be learning here are also transferrable to their Paper 2 examination.

Year 11

Students will continue to build upon their programming skills at the start of the year, in preparation for their mandatory project. This project will take place during the first-half of this year.

Students will then explore the theory components that contribute to their Paper 2 examination, to be sat at the end of the second year of their programme of study. They will be studying topics including algorithms and data representation.

Assessment at GCSE

  • Paper 1: 50% of qualification. Written examination. 1 hour 30 minutes. Completed at the end of their second year of study.
  • Paper 2: 50% of qualification. Written examination. 1 hour 30 minutes. Completed at the end of their second year of study.
  • Programming project. Mandatory unit in order to be able to certificate at the end of the course.

 

Further Reading/Resources

– Craig ‘n’ Dave (https://www.youtube.com/channel/UC0HzEBLlJxlrwBAHJ5S9JQg)

– Computer Science UK (https://computerscienceuk.com/)

– W3 Schools – Python Practice (https://www.w3schools.com/python/)

 

Key Stage 5 Computer Science

Curriculum Overview

Students at Key Stage 5 follow the IB Computer Science course as part of the IB Diploma.

Term 1 Term 2 Term 3 Term 4 Term 5 Term 6
Year 12 System Fundamentals Computer Organisation and Networks Computational Thinking & Programming Computational Thinking & Programming Abstract Data Structures Resource Management and Control
Year 13 Databases IA Project IA Project Revision

Year 12

In Year 12 Students will explore a range of different topics that will contribute to two of their 3 externally assessed examinations. They will study a wide range of mandatory topics from system fundamentals to computer organisation. Additionally, students will begin to build up their computational thinking, problem-solving and programming skills to be able to approach their IA project in their second year of study.

Year 13

In Year 13, students are able to build upon the knowledge gained in Year 12, starting off with studying the theory of Databases, which forms the basis of their optional unit. Students will then use the knowledge and skills gained in Year 12 to tackle the IA project, where students are tasked with designing and coding a solution to a problem.

Assessment at IB

  • Paper 1 – 2 hours 10 mins. Worth 40%. Paper 1 is an examination paper consisting of two compulsory sections. Section A (30 minutes approximately) consists of several compulsory short answer questions. The maximum mark for this section is 25. Section B (100 minutes approximately) consists of five compulsory structured questions. The maximum mark for this section is 75.
  • Paper 2 – 1 hour 20 mins. Worth 20%. Paper 2 is an examination paper linked to the option studied. The paper consists of between three and seven compulsory questions.
  • Paper 3 – 1 hour. Worth 20%. Paper 3 is an examination paper of 1 hour consisting of four compulsory questions based on a pre-seen case study
  • Internal assessment – 40 hours. Worth 20%. The development of a computational solution

Further Reading/Resources

– Craig ‘n’ Dave (https://www.youtube.com/channel/UC0HzEBLlJxlrwBAHJ5S9JQg)

– Computer Science UK (https://computerscienceuk.com/)

– W3 Schools – Python Practice (https://www.w3schools.com/python/)

 

British Values:

British Values in Computing

Democracy: Computer Crime and Cyber Security, Using Computers Safely and Responsibly

Rule of law: Computer Crime and Cyber Security, Using Computers Safely and Responsibly

Mutual respect: Using Computers Safely and Responsibly

Tolerance of others’ faith and beliefs: Using Computers Safely and Responsibly